生命游戏的算法就不多解释了,百度一下介绍随处可见。
因为网上大多数版本都是基于pygame,matlab等外部库实现的,二维数组大多是用numpy,使用起来学习成本比较高,所以闲暇之余写一个不用外部依赖库,console输出的版本。
# -*- coding: utf-8 -*- from time import sleep from copy import deepcopy WORLD_HIGH = 20 #世界长度 WORLD_WIDE = 40 #世界宽度 ALIVE_CON = 3 #复活条件 KEEP_CON = 2 #保有条件 class Cell(object): '''''细胞对象''' def __init__(self, pos): '''''自身坐标x,y, 已经是否还存活''' self.point, self.is_alive = pos, False self.x, self.y = self.point def setAlive(self): self.is_alive = True def setDied(self): self.is_alive = False def display(self): if self.is_alive: return '*' return ' ' def displayLinux(self): '''''在linux环境下可以打印黑白块''' if self.is_alive: return '\033[0;37;47m \033[0m' return '\033[0;30;40m \033[0m' class GameManager(object): def __init__(self): self.world = self.initWorld() self.initAliveCell() def initWorld(self): world = [] for pos_x in xrange(WORLD_WIDE): column = [] for pos_y in xrange(WORLD_HIGH): column.append(Cell((pos_x, pos_y))) world.append(column) return world def initAliveCell(self): from random import choice for high in self.world: for cell in high: if choice((0, 1)) == 0: continue cell.setAlive() def getNeighk">bours(self, cell_obj): alive_count = 0 for x_of in xrange(-1, 2): for y_of in xrange(-1, 2): c_x, c_y = cell_obj.x + x_of, cell_obj.y + y_of if ((c_x, c_y) == cell_obj.point) or \ (c_x < 0 or c_x >= WORLD_WIDE) or \ (c_y < 0 or c_y >= WORLD_HIGH): '''''排除自身和越界的点''' continue if self.world[c_x][c_y].is_alive: alive_count += 1 return alive_count def display(self): print '='*WORLD_WIDE #等号分割线 for index in xrange(WORLD_HIGH): print ''.join([high[index].displayLinux() for high in self.world]) print '='*WORLD_WIDE def gameStart(self): while True: self.display() new_world = deepcopy(self.world) for p_x, wide_list in enumerate(self.world): for p_y, _ in enumerate(wide_list): current_cell = new_world[p_x][p_y] nei_num = self.getNeighbours(current_cell) if nei_num == ALIVE_CON: current_cell.setAlive() elif nei_num != KEEP_CON: current_cell.setDied() self.world = new_world sleep(0.2) if __name__ == '__main__': world = GameManager() try: world.gameStart() except KeyboardInterrupt: '''''防止ctrl+c退出报错''' pass
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